Emeritus CNRS Research Director at Ecole Polytechnique (IP Paris)
Jean-Paul Simon
Director and Founder of JPS Public Policy Consulting
Key takeaways
Esports is a rapidly growing digital market, generating $2,396.9 million in revenue in 2024.
Asia has been a pioneer in esports, and enthusiasm among its populations is greater than in Europe or North America.
In most current Esports, game developers and publishers belong to the same company and therefore to major studios.
Since events are distributed via online platforms, the latter can negotiate directly with organizers, making the market less lucrative financially than other sports.
Esports is a niche market on the fringes of the video game industry, which means that most players are far from profitable at the moment.