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Video games, Esports and AI: an anatomy of today's digital markets

3 episodes
  • 1
    The European video game industry and its dependence on digital infrastructure
  • 2
    Esports: everything you need to know about this exploding digital market
  • 3
    The AI bubble: deciphering an economic phenomenon
Épisode 1/3
On January 13th, 2026
4 min reading time
Jan Stormann_VF
Jan Stormann
Economist at the OECD
Jean LANGLOIS-BERTHELOT
Jean Langlois-Berthelot
Doctor of Applied Mathematics and Head of Division in the French Army

Key takeaways

  • Digital infrastructure has become a determining factor in performance and end-user organisations.
  • For example, European video game studios operate in an environment where more than 90% of digital resources are controlled by non-European companies.
  • Moreover, between 75% and 80% of studios use two American graphics engines, and more than 70% of server infrastructures rely on non-European clouds.
  • Platforms define and influence the conditions under which projects in the sector are carried out, limiting conventional evaluation criteria.
  • To evaluate a company’s strategic positioning, it is necessary to evaluate the likely future trajectory of the infrastructure on which it depends.
Épisode 2/3
On October 1st, 2025
5 min reading time
Pierre-Jean Benghozi
Pierre-Jean Benghozi
Emeritus CNRS Research Director at Ecole Polytechnique (IP Paris)
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Jean-Paul Simon
Director and Founder of JPS Public Policy Consulting

Key takeaways

  • Esports is a rapidly growing digital market, generating $2,396.9 million in revenue in 2024.
  • Asia has been a pioneer in esports, and enthusiasm among its populations is greater than in Europe or North America.
  • In most current Esports, game developers and publishers belong to the same company and therefore to major studios.
  • Since events are distributed via online platforms, the latter can negotiate directly with organizers, making the market less lucrative financially than other sports.
  • Esports is a niche market on the fringes of the video game industry, which means that most players are far from profitable at the moment.
Épisode 3/3
On November 25th, 2025
6 min reading time
Pierre-Jean Benghozi
Pierre-Jean Benghozi
Emeritus CNRS Research Director at Ecole Polytechnique (IP Paris)

Key takeaways

  • Currently, the global digital economy is being redefined by AI platforms, which are themselves restructuring markets, standards and behaviours.
  • There are two trends in the AI sector: the trend towards integration and the trend towards specialisation.
  • Two phenomena can also be observed: the “Solow paradox” and the bubble effect.
  • The rise of these global players is leading to technological lock-in, which accentuates asymmetries of dependency.