For decades, companies’ strategic analysis has been based on a few fundamental principles : the ability to control distinctive resources, anticipation of the competitive environment, and medium-term projection. Traditional theoretical frameworks, from the value chain to resource-based approaches, worked in a context where the boundaries between the company and its environment remained relatively stable, and where sectoral developments remained predictable.
In many contemporary digital sectors, these conditions no longer apply. The company is no longer an autonomous strategic unit : it is part of technical networks that determine an increasing share of its operational choices. Digital infrastructures, such as software engines, distribution platforms, cloud services, and proprietary standards, have become determining factors in performance. These infrastructures evolve at a pace that far exceeds the ability of user organisations to adapt1.
European video game studios, for example, have recognised skills and proven creative ability. However, they operate in a technical environment whose essential parameters they no longer control. Distribution platforms, graphics engines, cloud infrastructures : more than 90% of the sector’s critical digital resources are controlled by non-European companies. This structural dependence reveals a profound transformation of the digital economy that traditional analytical frameworks struggle to grasp.
Video games : a barometer of new dependencies
The European video game industry is a particularly revealing case study for this reconfiguration. The sector data is significant : over 90% of digital sales in Europe go through non-European platforms (Steam, Epic Games Store, App Store, Google Play). Between 75% and 80% of studios use two American graphics engines (Unity and Unreal Engine). More than 70% of server infrastructure for online games relies on non-European clouds (AWS, Azure, Google Cloud). Nearly two-thirds of medium-sized studios depend on foreign capital.
A change in the conditions of access to the App Store or in the architecture of Unreal Engine can affect the economic viability of a European project in a matter of weeks
These indicators do not simply reflect a decline in competitiveness. They characterise a system in which a company’s trajectory depends on technical elements that it cannot control. A European studio develops a game over a period of four to five years. During this cycle, a software engine modifies critical components every three to six months, a mobile platform revises its commercial terms two to three times a year, and a PC platform’s recommendation algorithms adjust on a daily basis. This difference in pace between infrastructures and organisations creates a structural gap. Traditional strategic analysis tools assume a relatively stable environment over the time frame of major decisions. However, a change in the conditions of access to the App Store or in the architecture of Unreal Engine can affect the economic viability of a European project in a matter of weeks.
Global competitive intensity accentuates this dynamic. Platforms no longer play a neutral intermediary role : they define commission rates, visibility mechanisms, accepted technical formats, data collection methods and monetisation models. Their influence on the sector’s operating conditions is considerable. In this context, conventional evaluation criteria reveal their limitations. The intrinsic quality of a project – team skills, technical consistency, technological maturity, market potential – remains an important factor but is no longer sufficient to guarantee its success. These indicators make it possible to assess the internal soundness of a project, but not its ability to adapt to a changing and concentrated technical environment.
Public investment policies facing the challenge of time
Public technology investment programmes face a similar challenge. Horizon Europe, for example, was designed to support strategic sectors over the long term, with a budgetary and programmatic approach spanning five to ten years. The digital infrastructures into which these sectors must integrate, however, evolve according to annual or even sub-annual cycles. This tension is not cyclical, it is structural. Public schemes finance technologies whose viability depends on technical systems decided by external actors, according to timeframes that exceed institutional adaptation capacities.

This phenomenon is documented in international comparative studies, notably those conducted by the OECD, which emphasise that in advanced digital industries, the performance of an investment depends as much on the architectures in which a technology is embedded as on its intrinsic quality. Given this configuration, it is not a question of replacing existing theoretical approaches, but of supplementing them to make them compatible with the characteristics of digital environments. Two dimensions must be explicitly integrated : the speed of change in technical infrastructures and the resulting dependencies for businesses and public policy.
In concrete terms, this means that it is no longer possible to assess a company’s strategic positioning without examining the foreseeable trajectory of the infrastructures on which it depends. In analysing market structures, it is necessary to integrate the structuring role of platforms and engines, whose technical decisions have immediate economic effects. When evaluating technology projects, whether conducted by a private investor, a national programme or an international institution, the internal quality of a project cannot be separated from its compatibility with architectures that are evolving at a faster pace.
Technical expertise and structural vulnerability
The case of the European video game industry shows that a sector can combine technical expertise, creative capacity and substantial public support, while remaining structurally vulnerable when its critical infrastructure is external and rapidly evolving. Strategic analysis remains relevant, but it needs to be reformulated : the company is no longer the sole determinant of its trajectory.
This methodological adaptation is necessary to continue to correctly evaluate projects, sectors and public policies in a context where digital architectures are evolving more rapidly than the organisations that depend on them. Without this conceptual adjustment, even the best analytical tools risk missing the point : the very structure of the competitive environment has changed.