The concept of the metaverse is nothing new and has been around long before Mark Zuckerberg started working on it. It dates back to 1992, to a piece by writer Neal Stephenson.
The definition of the metaverse is much simpler in reality. It is a persistent virtual universe, permanently open, where each individual/avatar can go to be in the company of other people.
The metaverse is based on what is known in cognitive science as “virtual presence”. It must recreate a feeling of real presence in a virtual environment.
This feeling is based on 3 pillars. The first is the feeling of presence of oneself in the universe; the second, the feeling of spatial presence; and third, it consists of creating an impression of the presence of others, a feeling of community.
CNRS researcher in particle physics, holder of the "Science and Video Games" chair at École Polytechnique (IP Paris), and writer
Computer scientist and President of Manzalab
Metaverses have been around for many years in the entertainment sector, and particularly in the world of video games.
Virtual reality headsets are by no means necessary for the accessibility of the metaverse.
To maximise the feeling of presence in the metaverse, one can rely on the impression of self-presence, spatial presence and the presence of others.
Companies use metaverses on a daily basis, such as Manzalab's Teemew solution, which allows virtual events to be animated in 2D.
This type of metaverse, which uses less energy than physical events could help produce ten times less greenhouse gases in the years to come.
Journalist and radio host, notably on franceinfo, Jean Zeid is author or co-author of essays such as "Art and video games" or "Cyberpunk History(s) of an imminent future”. A philosophy graduate and former columnist, Jean Zeid also curated the "GAME" exhibition in 2017 at the EDF Foundation in Paris and "Design-moi un jeu vidéo" at the Cité du Design in Saint-Étienne in 2019. He is currently preparing a new public event around famous video game mascots made in France.
Executive Director, Head of Sustainability & Technology at Accenture
Carole Davies-Filleur has been helping large French companies with their digital transformation for over 25 years. For the past 3 years, she has been proposing to her clients to combine digital and sustainable transformation, whether it is to put technology at the service of sustainability or to make technology more responsible. Her functions give her a global, European and local vision of environmental, social and ethical issues. She is a member of the global Responsible Digital Innovation team, is responsible for the European coordination of its activities, and is in charge of sustainability and technology activities for France and the Benelux. Carole represents Accenture in different organisations, such as the European Green Digital Coalition or the Institute for Responsible Digital, in order to contribute to the reflections on technologies for sustainable transformation.