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Digital twins: what opportunities for industry?

Modelling the ocean enables advances in maritime tech

with Anders Thorin, Research Engineer at the Interactive Simulation Laboratory of CEA List
On February 1st, 2023 |
4 min reading time
THORIN_Anders
Anders Thorin
Research Engineer at the Interactive Simulation Laboratory of CEA List
Key takeaways
  • A digital twin is the digitisation of a given object or environment, which in the case of an interactive digital twin can be interacted with.
  • The CETO software uses this technology to address issues that arise in the maritime industry.
  • A digital twin allows scenarios to be validated before being implemented in the physical world.
  • The digital twin brings three major advantages: cost, safety, and reproducibility.
  • Digital twins not only allow scenarios to be predicted but can also be used to safely train personnel.

A digit­al twin is the digit­isa­tion of a giv­en envir­on­ment: this very gen­er­al defin­i­tion encom­passes many very var­ied applic­a­tions. Inter­act­ive digit­al twins allow a human to inter­act with the vir­tu­al envir­on­ment, thanks to track­ing sensors, con­trol organs (joy­stick, joy­sticks, etc.) or force feed­back inter­faces (haptic inter­faces). These tools are inter­dis­cip­lin­ary in sev­er­al respects: in terms of their fields of applic­a­tion (medi­cine, mari­time industry, etc.) and the sci­ences they mobil­ise (mech­an­ic­al, thermal, bio­lo­gic­al, etc.). 

Anders Thor­in, a research engin­eer at the CEA List’s Inter­act­ive Sim­u­la­tion Labor­at­ory, has been work­ing in the team devel­op­ing the XDE Phys­ics soft­ware for the past twenty years. This soft­ware, which allows the cre­ation of digit­al twins in the field of robot­ics, has attrac­ted the interest of Tech­nip Ener­gies for pro­jects in the mari­time sec­tor. The research­ers then developed new func­tion­al­it­ies to meet the needs of the com­pany. Today, it has been repack­aged in a soft­ware pack­age called “CETO”, ded­ic­ated to inter­act­ive mari­time sim­u­la­tion. It allows immer­sion in vir­tu­al real­ity (VR) with­in a crane on board a float­ing struc­ture, which can be used for fore­cast­ing and risk assess­ment for com­plex lift­ing oper­a­tions, or for staff training.

Replicating the sea and its environment

CETO makes it pos­sible to repro­duce the phys­ic­al char­ac­ter­ist­ics of the sea, its envir­on­ment, and numer­ous objects from the mari­time world – con­tain­er ships, port cranes, cables, pipes – in an inter­act­ive simulation. 

The first step was the phys­ic­al­isa­tion of the envir­on­ment to be stud­ied – a step in which the research­ers will mod­el the con­stitu­ent ele­ments of the scen­ario, start­ing with the sea. “To mod­el the sea, we typ­ic­ally use 600 spec­tral com­pon­ents,” says the research­er. Each spec­tral com­pon­ent cor­res­ponds to a sinus­oid­al wave, which has sev­er­al para­met­ers: amp­litude (from the peak to the trough of the wave), dir­ec­tion, phase, and fre­quency. Oth­er envir­on­ment­al con­di­tions must be con­sidered dur­ing the inter­act­ive sim­u­la­tion: wind and cur­rent, for example.”

Super­pos­i­tion of sine waves to gen­er­ate an irreg­u­lar sig­nal, source: Mari­net1

After an ini­tial sim­u­la­tion pro­to­type, the research­ers were able to improve the pre­ci­sion and there­fore the real­ism of the sim­u­la­tion by increas­ing the level of detail of the mod­els: tak­ing into account pro­pellers, cables, cranes, etc., with a view to know­ing, or rather veri­fy­ing, how it will react to the move­ment of the sea, the wind, the swell and so on. “Phys­ic­al­isa­tion is not always neces­sary depend­ing on the pur­pose,” he says, “but when it is, the inter­act­ive nature means that the phys­ic­al equa­tions have to be solved in real time, which often involves a sim­pli­fic­a­tion phase of the phys­ic­al models.”

For example, a slender rigid struc­ture is mod­elled by a ‘beam’ of a cer­tain size, which is a sim­pli­fic­a­tion to allow real-time sim­u­la­tion in XDE Phys­ics. With this step, the ques­tion may arise: can a digit­al twin be so accur­ate that it repro­duces real­ity, des­pite being a sim­pli­fic­a­tion? The research­er no longer asks this ques­tion: “in sci­ence, everything is a mod­el. Even a concept as simple as a right angle does not exist in nature. The chal­lenge for a digit­al twin in inter­act­ive sim­u­la­tion is to adopt a mod­el that is suf­fi­ciently pre­cise to be of prac­tic­al use in a giv­en con­text. In addi­tion, the mod­el equa­tions chosen must be able to be solved quickly enough with the hard­ware provided. Per­fect accur­acy is not required to obtain use­ful res­ults, and so much the bet­ter, as this is not attainable.”

A good example of this is put­ting a deform­able pipe in the water. Once the pipe has been mod­elled as a beam, the labor­at­ory team will be able to assess its strength dur­ing lift­ing and lower­ing oper­a­tions, depend­ing on the weath­er con­di­tions and the actions of the crane oper­at­or in the vir­tu­al world. This mul­ti­tude of digit­ally com­bined ele­ments allows for an inter­act­ive sim­u­la­tion of any desired scen­ario. This allows the user to assess wheth­er the pipe will with­stand hand­ling without hav­ing to achieve per­fect accur­acy in the sim­u­la­tion. All this is much safer and more eco­nom­ic­al than real-life testing. 

From forecasting to training

A digit­al twin can there­fore allow scen­ari­os to be val­id­ated before being applied in the phys­ic­al world. The uses are there­fore count­less, and the advant­ages con­sid­er­able. “There is a real bene­fit to this type of sim­u­la­tion,” says Anders Thor­in. “Firstly, in terms of cost, because it requires less time to carry out a pro­ject, lim­its the need to move equip­ment, avoids the use of mod­els, etc. And in terms of repro­du­cib­il­ity, because each scen­ario can be val­id­ated on the same sim­u­la­tion, the para­met­ers being able to be mod­i­fied as required.”

The uses of the digit­al twin are count­less, and the bene­fits considerable.

In fact, if we want to estim­ate the dif­fer­ence in move­ment that a ship can have in calm water, com­pared to rough water, only the para­met­ers that influ­ence the dynam­ics of the water and the wind need to be changed, namely: the dir­ec­tion of the wind, its speed, and its con­stancy, etc. “It is a form of fore­cast­ing an event under cer­tain pre­defined con­di­tions – wind, swell, cur­rent, and many oth­ers,” adds the researcher.

How­ever, the use­ful­ness of this type of digit­al twin does not stop at scen­ario ‘fore­cast­ing’. Hav­ing a real vir­tu­al world, access­ible through a VR head­set, all as true as pos­sible to the phys­ic­al real­it­ies of the ele­ments around us, would allow for effect­ive use in train­ing. “Tech­nip Ener­gies adjus­ted a chair to rep­lic­ate (this time in the real world) the cab­in of a crane with its joy­sticks,” he explains. “This allowed a crane oper­at­or to come on site for train­ing, in addi­tion to hands-on practice.”

Coupled with its two main bene­fits (cost and repro­du­cib­il­ity), such soft­ware would have an undeni­able added value to crane oper­at­or train­ing, espe­cially for deal­ing with extreme situ­ations, such as high winds.

Pablo Andres
1Mari­net: Best prac­tice manu­al for wave sim­u­la­tion – https://www.marinet2.eu/wp-content/uploads/2017/04/D2.8‑Best-Practice-Manual-for-Wave-Simulation.pdf

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