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π Science and technology π Digital
Why sound research will make a big splash

How to recreate sound virtually in 3D

with Sylvain Ferrand, Research engineer at Centre de mathématiques appliquées at École Polytechnique (IP Paris), François Alouges, Professor at Centre de mathématiques appliquées at École Polytechnique (IP Paris) and Philippe Le Borgne, Co-founder and developer of ConnectSuit
On February 20th, 2024 |
4 min reading time
Sylvain Ferrand
Sylvain Ferrand
Research engineer at Centre de mathématiques appliquées at École Polytechnique (IP Paris)
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François Alouges
Professor at Centre de mathématiques appliquées at École Polytechnique (IP Paris)
philippe leborgne
Philippe Le Borgne
Co-founder and developer of ConnectSuit
Key takeaways
  • Binaural sound is a method of sound diffusion that enables 3D sound to be recreated virtually.
  • Coupled with a head-tracking system, binaural sound can indicate direction independently of the orientation of the head, thus becoming a high-performance guidance tool.
  • This high-performance guidance tool could be used in a variety of contexts (sports or tourism) and by everyone (visually impaired or not).
  • Currently under development, this project could eventually be used by everyone by integrating with navigation applications and listening devices already on the market.
  • Based on our morphology and the natural functioning of the brain, the binaural sound system is intuitive and requires no new learning.

Close your eyes, let the sound guide you, and you’ll reach your “des­tin­a­tion” as simply and pre­cisely as if you were fol­low­ing the dir­ec­tions on your usu­al nav­ig­a­tion applic­a­tion. This is the feat achieved by Run­Blind, a start-up launched by two research­ers at École Poly­tech­nique (IP Paris).

The adven­ture began 7 years ago, when François Alouges, a pro­fess­or at Poly­tech­nique’s Centre de Math­ématiques Appli­quées (CMAP), and his team invest­ig­ated the applic­a­tions of “bin­aur­al sound”. Bin­aur­al sound is to hear­ing what 3D vis­ion glasses are to sight, i.e. it enables sound to be recre­ated vir­tu­ally in 3D.

Sylvain Fer­rand, a research engin­eer, had heard of blind ath­letes using sound guid­ance for rollerblad­ing or run­ning. The ath­lete is guided by the sound of his guide’s foot­steps or roller skates. Fol­low­ing in the foot­steps of these sports­men and women, the engin­eer and his team ima­gined enabling visu­ally impaired people to find their way by fol­low­ing a sound. So, Sylvain Fer­rand began a thes­is on “Bin­aur­al spa­tial­isa­tion tech­niques for guid­ing blind athletes”.

Definition of binaural sound

Mean­ing “relat­ing to both ears”, bin­aur­al sound is based on a meth­od of cap­tur­ing sound adap­ted to the mor­pho­logy of the human head. When we look at an object, each eye has its own field of vis­ion (our right eye sees the same image as our left eye but off­set by a few cen­ti­metres). Sim­il­arly, if a noise is emit­ted to the right of our head, our left ear will hear it slightly out of phase. In both cases, it is our brain that is respons­ible for repro­du­cing a single image or a single sound. The same applies to intens­ity. With a loud sound, the brain real­ises that the source is close. With a weak­er, more muffled sound, it will deduce that the source is far away. The brain also decodes the dif­fer­ences in fil­ter­ing from one ear to the next, enabling it to loc­ate the sound source: in front of, behind, above, or below you.

Our aud­it­ory sys­tem is designed to hear par­tic­u­larly well facing us, in the dir­ec­tion we are look­ing. But how do we recre­ate this three-dimen­sion­al effect? By the shape and place­ment of the micro­phones. Installed so that their cap­sules are 18 cen­ti­metres apart (the aver­age spa­cing between the two ears in humans), they are moun­ted on a sup­port that sim­u­lates the shape of a head. This pre­cisely recre­ates the dif­fer­ence in time and intens­ity per­ceived between our two ears.

The team devel­ops sig­nal pro­cessing algorithms to repro­duce these char­ac­ter­ist­ics and sim­u­late vir­tu­al sound sources from mono­phon­ic sounds: this is bin­aur­al syn­thes­is. For the res­ult to be per­fect, the bin­aur­al listen­ing sys­tem needs to be con­nec­ted to a head-track­er, a sensor that takes into account the user­’s head move­ments in real time. So if the user turns their head to the right, the viol­in they were hear­ing in front of them, for example, will be on their left. The same applies to all sounds, wherever they come from. To repro­duce this effect on head­phones worn by the listen­er, the sound sent to each ear must be adjus­ted accord­ing to the ori­ent­a­tion of the head.

There are already sev­er­al tech­no­lo­gies that exist for the three-dimen­sion­al repro­duc­tion of sound, but they require sev­er­al speak­ers spread around a room, such as Dolby Atmos. On the oth­er hand, bin­aur­al 3D sound dis­tri­bu­tion is com­pat­ible with any hi-fi head­phones or in-ear head­phones, or even con­nec­ted glasses.

What are the benefits of binaural spatialisation?

A quick remind­er of the bene­fits of this tech­nique: the ste­reo sound we are used to hear­ing, pat­en­ted in the 1930s, was already inten­ded to recon­sti­t­ute the spa­tial dis­tri­bu­tion of sound sources. To do this, record­ings from two micro­phones are played back through two loud­speak­ers or two head­phones. In ste­reo, when listen­ing to a sym­phony orches­tra from your sofa, for example, you can dis­tin­guish the sound of the piano on the left from that of the double bass on the right. But bin­aur­al sound offers far more real­ist­ic immer­sion. The listen­er has the impres­sion of being present in 3D at the record­ing location.

Bin­aur­al sound can be a power­ful guid­ance tool if it is coupled with a head-track­ing sys­tem. The sound source indic­at­ing dir­ec­tion remains inde­pend­ent of head ori­ent­a­tion.  As part of his thes­is, Sylvain Fer­rand tested and developed an ini­tial adapt­ive guid­ance pro­to­type with visu­ally impaired people. A sound source con­tinu­ously pre­cedes the per­son to indic­ate the path to fol­low. To do this, it was neces­sary to loc­ate the user pre­cisely in space and cre­ate the spa­tial­ised vir­tu­al sources in real time to guide them.

To be used in a sport­ing con­text, the device had to be extremely respons­ive and light­weight. “The first pro­to­type weighed 2.7 kilos. Now we’re using stand­ard head­phones weigh­ing just a few grams in con­junc­tion with a smart­phone”, explains Sylvain Fer­rand. In prac­tice, the latest pro­to­type enables blind people to walk, run or rollerblade with par­tial autonomy, includ­ing in a per­form­ance-ori­ented con­text (for amateurs).

One device, many applications 

What can guide the visu­ally impaired could also help any­one try­ing to take their eyes off the smart­phone while fol­low­ing a guid­ance applic­a­tion. In 2019, the CMAP research­ers joined forces to devel­op a start-up as part of the Poly­tech­nique incub­at­or, the Drahi‑X nova­tion centre. They were joined by Phil­ippe Le Bor­gne, an entre­pren­eur with over twenty years’ exper­i­ence in IT and social and envir­on­ment­al impact com­pan­ies. He became co-founder and chair­man of RunBlind.

The trio are now look­ing for fund­ing to final­ise the pro­ject and offer a soft­ware kit that can be integ­rated into vari­ous nav­ig­a­tion applic­a­tions and imple­men­ted on head­sets and head­phones already mar­keted to the gen­er­al pub­lic (Apple, Sony, Google…). The algorithm still requires devel­op­ment and optim­isa­tion. But tomor­row, an ordin­ary user could set off to dis­cov­er a city, on foot with his nose to the wind, simply guided by the sound of his music. “Walk­ing around fol­low­ing a sound is totally intu­it­ive, you don’t have to learn any­thing, and the pre­ci­sion is extreme, to the order of a few degrees”, explain the co-founders. More effi­cient and less tir­ing than the syn­thes­ised voice telling you to turn ‘slightly’ to the right.

Wheth­er indoors, to find your way around a hos­pit­al or museum, or out­doors, to fol­low tour­ist or sports routes, the applic­a­tions for this 21st Cen­tury “fairy bell” seem limitless.

Marina Julienne

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