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Why sound research will make a big splash

How to recreate sound virtually in 3D

with Sylvain Ferrand, Research engineer at Centre de mathématiques appliquées at École Polytechnique (IP Paris), François Alouges, Professor at Centre de mathématiques appliquées at École Polytechnique (IP Paris) and Philippe Le Borgne, Co-founder and developer of ConnectSuit
On February 20th, 2024 |
4 min reading time
Sylvain Ferrand
Sylvain Ferrand
Research engineer at Centre de mathématiques appliquées at École Polytechnique (IP Paris)
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François Alouges
Professor at Centre de mathématiques appliquées at École Polytechnique (IP Paris)
philippe leborgne
Philippe Le Borgne
Co-founder and developer of ConnectSuit
Key takeaways
  • Binaural sound is a method of sound diffusion that enables 3D sound to be recreated virtually.
  • Coupled with a head-tracking system, binaural sound can indicate direction independently of the orientation of the head, thus becoming a high-performance guidance tool.
  • This high-performance guidance tool could be used in a variety of contexts (sports or tourism) and by everyone (visually impaired or not).
  • Currently under development, this project could eventually be used by everyone by integrating with navigation applications and listening devices already on the market.
  • Based on our morphology and the natural functioning of the brain, the binaural sound system is intuitive and requires no new learning.

Close your eyes, let the sound guide you, and you’ll reach your “des­ti­na­tion” as sim­ply and pre­ci­se­ly as if you were fol­lo­wing the direc­tions on your usual navi­ga­tion appli­ca­tion. This is the feat achie­ved by Run­Blind, a start-up laun­ched by two resear­chers at École Poly­tech­nique (IP Paris).

The adven­ture began 7 years ago, when Fran­çois Alouges, a pro­fes­sor at Poly­tech­ni­que’s Centre de Mathé­ma­tiques Appli­quées (CMAP), and his team inves­ti­ga­ted the appli­ca­tions of “binau­ral sound”. Binau­ral sound is to hea­ring what 3D vision glasses are to sight, i.e. it enables sound to be recrea­ted vir­tual­ly in 3D.

Syl­vain Fer­rand, a research engi­neer, had heard of blind ath­letes using sound gui­dance for rol­ler­bla­ding or run­ning. The ath­lete is gui­ded by the sound of his guide’s foots­teps or rol­ler skates. Fol­lo­wing in the foots­teps of these sports­men and women, the engi­neer and his team ima­gi­ned enabling visual­ly impai­red people to find their way by fol­lo­wing a sound. So, Syl­vain Fer­rand began a the­sis on “Binau­ral spa­tia­li­sa­tion tech­niques for gui­ding blind athletes”.

Definition of binaural sound

Mea­ning “rela­ting to both ears”, binau­ral sound is based on a method of cap­tu­ring sound adap­ted to the mor­pho­lo­gy of the human head. When we look at an object, each eye has its own field of vision (our right eye sees the same image as our left eye but off­set by a few cen­ti­metres). Simi­lar­ly, if a noise is emit­ted to the right of our head, our left ear will hear it slight­ly out of phase. In both cases, it is our brain that is res­pon­sible for repro­du­cing a single image or a single sound. The same applies to inten­si­ty. With a loud sound, the brain rea­lises that the source is close. With a wea­ker, more muf­fled sound, it will deduce that the source is far away. The brain also decodes the dif­fe­rences in fil­te­ring from one ear to the next, enabling it to locate the sound source : in front of, behind, above, or below you.

Our audi­to­ry sys­tem is desi­gned to hear par­ti­cu­lar­ly well facing us, in the direc­tion we are loo­king. But how do we recreate this three-dimen­sio­nal effect ? By the shape and pla­ce­ment of the micro­phones. Ins­tal­led so that their cap­sules are 18 cen­ti­metres apart (the ave­rage spa­cing bet­ween the two ears in humans), they are moun­ted on a sup­port that simu­lates the shape of a head. This pre­ci­se­ly recreates the dif­fe­rence in time and inten­si­ty per­cei­ved bet­ween our two ears.

The team deve­lops signal pro­ces­sing algo­rithms to repro­duce these cha­rac­te­ris­tics and simu­late vir­tual sound sources from mono­pho­nic sounds : this is binau­ral syn­the­sis. For the result to be per­fect, the binau­ral lis­te­ning sys­tem needs to be connec­ted to a head-tra­cker, a sen­sor that takes into account the user’s head move­ments in real time. So if the user turns their head to the right, the vio­lin they were hea­ring in front of them, for example, will be on their left. The same applies to all sounds, whe­re­ver they come from. To repro­duce this effect on head­phones worn by the lis­te­ner, the sound sent to each ear must be adjus­ted accor­ding to the orien­ta­tion of the head.

There are alrea­dy seve­ral tech­no­lo­gies that exist for the three-dimen­sio­nal repro­duc­tion of sound, but they require seve­ral spea­kers spread around a room, such as Dol­by Atmos. On the other hand, binau­ral 3D sound dis­tri­bu­tion is com­pa­tible with any hi-fi head­phones or in-ear head­phones, or even connec­ted glasses.

What are the benefits of binaural spatialisation ?

A quick remin­der of the bene­fits of this tech­nique : the ste­reo sound we are used to hea­ring, paten­ted in the 1930s, was alrea­dy inten­ded to recons­ti­tute the spa­tial dis­tri­bu­tion of sound sources. To do this, recor­dings from two micro­phones are played back through two loud­spea­kers or two head­phones. In ste­reo, when lis­te­ning to a sym­pho­ny orches­tra from your sofa, for example, you can dis­tin­guish the sound of the pia­no on the left from that of the double bass on the right. But binau­ral sound offers far more rea­lis­tic immer­sion. The lis­te­ner has the impres­sion of being present in 3D at the recor­ding location.

Binau­ral sound can be a power­ful gui­dance tool if it is cou­pled with a head-tra­cking sys­tem. The sound source indi­ca­ting direc­tion remains inde­pendent of head orien­ta­tion.  As part of his the­sis, Syl­vain Fer­rand tes­ted and deve­lo­ped an ini­tial adap­tive gui­dance pro­to­type with visual­ly impai­red people. A sound source conti­nuous­ly pre­cedes the per­son to indi­cate the path to fol­low. To do this, it was neces­sa­ry to locate the user pre­ci­se­ly in space and create the spa­tia­li­sed vir­tual sources in real time to guide them.

To be used in a spor­ting context, the device had to be extre­me­ly res­pon­sive and light­weight. “The first pro­to­type wei­ghed 2.7 kilos. Now we’re using stan­dard head­phones wei­ghing just a few grams in conjunc­tion with a smart­phone”, explains Syl­vain Fer­rand. In prac­tice, the latest pro­to­type enables blind people to walk, run or rol­ler­blade with par­tial auto­no­my, inclu­ding in a per­for­mance-orien­ted context (for amateurs).

One device, many applications 

What can guide the visual­ly impai­red could also help anyone trying to take their eyes off the smart­phone while fol­lo­wing a gui­dance appli­ca­tion. In 2019, the CMAP resear­chers joi­ned forces to deve­lop a start-up as part of the Poly­tech­nique incu­ba­tor, the Drahi‑X nova­tion centre. They were joi­ned by Phi­lippe Le Borgne, an entre­pre­neur with over twen­ty years’ expe­rience in IT and social and envi­ron­men­tal impact com­pa­nies. He became co-foun­der and chair­man of RunBlind.

The trio are now loo­king for fun­ding to fina­lise the pro­ject and offer a soft­ware kit that can be inte­gra­ted into various navi­ga­tion appli­ca­tions and imple­men­ted on head­sets and head­phones alrea­dy mar­ke­ted to the gene­ral public (Apple, Sony, Google…). The algo­rithm still requires deve­lop­ment and opti­mi­sa­tion. But tomor­row, an ordi­na­ry user could set off to dis­co­ver a city, on foot with his nose to the wind, sim­ply gui­ded by the sound of his music. “Wal­king around fol­lo­wing a sound is total­ly intui­tive, you don’t have to learn any­thing, and the pre­ci­sion is extreme, to the order of a few degrees”, explain the co-foun­ders. More effi­cient and less tiring than the syn­the­si­sed voice tel­ling you to turn ‘slight­ly’ to the right.

Whe­ther indoors, to find your way around a hos­pi­tal or museum, or out­doors, to fol­low tou­rist or sports routes, the appli­ca­tions for this 21st Cen­tu­ry “fai­ry bell” seem limitless.

Marina Julienne

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