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Statue of Liberty
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Immersive 3D experience at the CNAM: witness construction of the Statue of Liberty

Marius Preda
Marius Preda
Associate Professor at Institut MINES-Télécom
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Hubert Naudeix
Founder of Aristeas
Key takeaways
  • To mark the 140th anniversary of the Statue of Liberty’s inauguration, the exhibition “Lady Liberty” will be held in September 2026 at the Musée des Arts et Métiers in Paris.
  • Through an immersive experience, visitors will be able to observe the stages of the statue’s construction.
  • To achieve this, the exhibition combines various 3D modelling techniques, notably photogrammetry and laser scanning.
  • However, a new approach significantly improves the visual rendering of 3D scenes: 3D Gaussian Splatting.
  • Today, companies in the audiovisual and video game sectors are rushing to test and develop their solutions based on this innovative technology.

140 years ago, the Statue of Liberty was unveiled in New York. To mark this anniversary, the “Lady Liber­té” exhib­i­tion will open in Septem­ber 2026 at the Musée des Arts et Méti­ers in Par­is. Vis­it­ors will be taken behind the scenes of the con­struc­tion of this colossal struc­ture, designed and built in France. Com­bin­ing phys­ic­al sets and three-dimen­sion­al anim­a­tions, the exhib­i­tion offers an immers­ive exper­i­ence akin to vir­tu­al real­ity, but without the need for a head­set. It thus illus­trates the tech­no­lo­gic­al advances in the 3D mod­el­ling sec­tor, which has been sig­ni­fic­antly revital­ised, in par­tic­u­lar by the rise of 3D Gaus­si­an Splat­ting, a fam­ily of meth­ods enabling highly real­ist­ic renderings.

3D reconstruction in the service of cultural outreach

Donated by the French people to mark the cen­ten­ary of US inde­pend­ence (though delivered a full 10 years late!) and designed by the sculptor Auguste Bartholdi in col­lab­or­a­tion with the engin­eer Gust­ave Eif­fel in Par­is, the Statue of Liberty is a feat of engin­eer­ing. Com­pris­ing a cop­per shell rest­ing on an intern­al met­al frame­work, it stands approx­im­ately 46 metres tall. How was such a colossal monu­ment, yet one with such pre­cise phys­ic­al pro­por­tions, created?

Vis­it­ors to the “Lady Liber­té” exhib­i­tion will be invited to wander through a series of suc­cess­ive rooms in which they will observe the stages of the statue’s con­struc­tion, from the draft­ing of the plans to the pre­par­a­tion of the ship set­ting sail for New York laden with the vari­ous parts of the struc­ture. Through­out the exhib­i­tion, vis­it­ors will recog­nise cer­tain icon­ic objects, such as the hand hold­ing the torch, recre­ated in 3D.

And the exhib­i­tion takes the immers­ive exper­i­ence even fur­ther: “In one of the rooms, the real set­ting of Bartholdi’s work­shop blends with a pro­jec­ted back­drop: the sculptor appears and addresses vis­it­ors from a mezzan­ine via a 3D pro­jec­tion using a sys­tem com­bin­ing two screens,” explains Hubert Naudeix, founder of Aristeas, the com­pany respons­ible for the exhibition’s 3D recon­struc­tions and anim­a­tions. To cre­ate this scene, an act­or was filmed in cos­tume, then Auguste Bartholdi’s face, recre­ated from pho­to­graphs, was integ­rated into the video using arti­fi­cial intel­li­gence techniques.

“It’s like a vir­tu­al real­ity exper­i­ence, except you don’t have a head­set; you’re partly in real set­tings. The video, light­ing and sound must be per­fectly syn­chron­ised,” he con­tin­ues. Fur­ther on, vis­it­ors will find them­selves “as if inside the statue: they will see all the met­al plates being put in place, assembled…” adds Hubert Naudeix.

Traditional techniques are effective but have their limitations

The “Lady Liber­té” exhib­i­tion thus com­bines vari­ous 3D mod­el­ling tech­niques. For example, two main tech­niques were used to recon­struct objects in 3D: pho­to­gram­metry and laser scan­ning. Pho­to­gram­metry util­ises a series of pho­to­graphs taken from dif­fer­ent angles. Dis­tinct­ive points are iden­ti­fied across the images, enabling the pos­i­tion of the cam­er­as to be estim­ated and a point cloud to be recon­struc­ted, and sub­sequently a tex­tured mesh.

3D mod­el of Sadi Carnot’s bust cre­ated using photogrammetry.

The under­ly­ing geo­met­ric prin­ciple is that of tri­an­gu­la­tion. Laser scan­ning, on the oth­er hand, relies on the use of LiD­AR (Light Detec­tion and Ran­ging), which meas­ures the dis­tance between the sensor and vis­ible sur­faces by ana­lys­ing the return of a laser sig­nal. It thus pro­duces a point cloud rep­res­ent­ing the vis­ible sur­faces of the object or scene.

Today, these tech­niques can be com­bined with arti­fi­cial intel­li­gence tools that optim­ise and accel­er­ate the 3D recon­struc­tion pro­cess. Nev­er­the­less, pho­to­gram­metry and laser scan­ning have cer­tain lim­it­a­tions. For example, “pho­to­gram­metry recon­structs geo­metry based on image cor­res­pond­ences. It can pro­duce highly accur­ate mod­els, but the res­ult depends on the qual­ity of the images, the tex­ture of the sur­faces and the abil­ity to identi­fy the same details across mul­tiple images,” explains Mari­us Preda, seni­or lec­turer at Télé­com Sud­Par­is (IP Paris).

Fur­ther­more, “trans­lu­cent, shiny or highly reflect­ive sur­faces com­plic­ate the recon­struc­tion, as their appear­ance var­ies depend­ing on the view­ing angle and light­ing, and char­ac­ter­ist­ic points are more dif­fi­cult to identi­fy con­sist­ently,” he con­tin­ues. As for the laser tech­nique, it is “often more geo­met­ric­ally pre­cise, but data acquis­i­tion can be time-con­sum­ing and remains best suited to stat­ic objects or scenes; move­ment dur­ing cap­ture makes recon­struc­tion much more dif­fi­cult,” adds the researcher.

A revolutionary technology in the experimental phase

A new approach is now mak­ing it pos­sible to sig­ni­fic­antly improve the visu­al ren­der­ing of 3D scenes: 3D Gaus­si­an Splat­ting. “A real revolu­tion is under­way!” enthuses Hubert Naudeix, who is eager to start using this solu­tion, which is cur­rently in the exper­i­ment­al phase. Com­bin­ing cut­ting-edge com­puter graph­ics meth­ods with machine learn­ing tech­niques, the 3D Gaus­si­an Splat­ting meth­od achieves “optim­al visu­al qual­ity with a high level of detail,” explains the founder of Aristeas.

A level of visu­al real­ism that sur­passes the usu­al stand­ards of main­stream 3D. How? By using a dif­fer­ent rep­res­ent­a­tion of the scene. Where­as pho­to­gram­metry often pro­duces a mesh of tri­angles to which a tex­ture is applied, 3D Gaus­si­an Splat­ting rep­res­ents the scene as a set of small “spots” called 3D “Gaus­si­an prim­it­ives”. Each is described in par­tic­u­lar by its pos­i­tion, size, ori­ent­a­tion, opa­city and col­our. It there­fore does not remove all geo­metry: rather, it replaces the tri­an­gu­lar mesh with a volume rep­res­ent­a­tion optim­ised for rendering.

Recon­struc­tion of Sadi Cardot’s bust using the 3D Gaus­si­an Splat­ting method.

“It’s exactly the same prin­ciple as pixels in an image: you don’t see the pixels when you look at it, but if you zoom in, you see them side by side,” explains Hubert Naudeix. “The her­it­age object is thus visu­ally recon­struc­ted, and in a way that is very faith­ful to real­ity, par­tic­u­larly in terms of col­our prop­er­ties and tex­tures,” adds Mari­us Preda. Whilst the prin­ciples of “splat­ting” and “Gaus­si­an prim­it­ives” have long exis­ted in com­puter graph­ics, 3D Gaus­si­an Splat­ting is enjoy­ing a resur­gence of interest thanks to the work of Inria’s Graph­Deco research team1, which, in 2023, pro­posed a meth­od enabling real-time rendering.

Today, com­pan­ies in the audi­ovisu­al and video game sec­tors are rush­ing to test and devel­op their own solu­tions based on this innov­at­ive tech­no­logy. And with a view to demo­crat­ising access to advanced 3D tech­no­lo­gies, at Télé­com Sud­Par­is2, Mari­us Preda and his team are exper­i­ment­ing with these approaches as part of the “Museum Meta­verse” plat­form, to improve the visu­al qual­ity of 3D her­it­age mod­els and make these tech­no­lo­gies more access­ible to part­ner museums.

Through the “ICON” pro­ject, launched this year as a con­tinu­ation of the “Museum Meta­verse” pro­ject and sched­uled to run for three years, the research­er aims to “accel­er­ate the cre­ation of con­tent based on Gaus­si­an Splat­ting, in line with sceno­graphy require­ments.” This brand-new approach could address the major chal­lenge facing museums: pre­serving the authen­ti­city of the cul­tur­al exper­i­ence in a vir­tu­al environment.

Olympe Delmas
1https://​www​.inria​.fr/​e​n​/​c​r​e​a​t​i​n​g​-​s​t​u​n​n​i​n​g​-​r​e​a​l​-​t​i​m​e​-​3​d​-​s​c​e​n​e​s​-​b​r​e​a​k​t​h​r​o​u​g​h​-​3​d​-​g​a​u​s​s​i​a​n​-​s​plats
2https://​www​.tele​com​-sud​par​is​.eu/​e​c​o​l​e​/​m​e​t​a​v​e​r​s​-​m​u​s​e​e​s​-​t​e​l​e​c​o​m​-​s​u​d​p​aris/

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